Animation maker

Willkie Farr and Wilson Sonsini Guide Buying Take-Two’s “FarmVille” Manufacturer

Willkie Farr & Gallagher law firm in New York. REUTERS/Andrew Kelly

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  • Take-Two expands into mobile gaming with Zynga buy
  • EA and Netflix also compete for mobile game players

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(Reuters) – Willkie Farr & Gallagher leads ‘Grand Theft Auto’ video game maker Take-Two Interactive Software Inc’s $11.04 billion acquisition of ‘FarmVille’ creator Zynga Inc, which brought in Wilson Sonsini Goodrich & Rosati.

The deal announced Monday, worth $12.7 billion including debt, is a major milestone for Take-Two in the mobile games market, a sector likely to grow to a size of $116.4 billion. dollars by 2024, according to data firm Newzoo.

Big companies like Electronic Arts Inc and Netflix Inc have bet that consumers will turn to games played on mobile devices.

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For its purchase of Zynga, New York-headquartered Take-Two hired a Willkie Farr team led by business partners Adam Turteltaub and Sean Ewen, the company said in an emailed statement.

Turteltaub previously advised the company on its acquisitions of mobile game maker Playdots Inc and UK racing game developer Codemasters Group Holdings Plc, according to firm 2020 filings.

Willkie Farr also backed Take-Two’s purchase of facial animation company Dynamixyz, according to a 2021 statement.

Take-Two also turned to Axinn, Veltrop & Harkrider partners Michael Keeley and Jeny Maier as antitrust counsel on the Zynga deal.

Zynga has hired corporate partners Wilson Sonsini Steve Bernard, Marty Korman and Douglas Schnell, and partner-elect Remi Korenblit.

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