Embarking on any video game mission is really a business in the name of vanity. Repelled the alien invasion on an arcade machine? Tell the world in three initials on the high score screen. just scored a goal Fifa? It’s time to stop the salmon party while the other player furiously stabs X trying to skip the cutscene. Beaten Ring of Elden, Have you got? Well, that’s great, but what did your character look like while you were doing it?
They are virtual spaces where we come to be the god-king, the center of the universe, or in the case of Saints Row IV, just a pumped-up dude in a purple three-piece suit who can somehow fly. Having some agency on your in-game avatar is therefore crucial to the experience. It lets you invest that much deeper in the fantasy that it’s you, pulling off those impossible feats, becoming the NBA’s all-time great, chokeslamming random pedestrians…yes, Saints Row IV again.
Ring of EldenThe wonderful player character creation tool made us think of other titles with similar granular customization and awesome player-created artwork. Presented in no particular order, these are them.
Both a fearsomely powerful and truly stunning creation tool capable of capturing your look and then allowing you to create a player archetype with subtlety, specialization and a long tail of upgrade badges to work through seasons and pure, pure nightmare fodder, NBA 2KThe builder tool is a myth at this point. When he likes your uploaded face scan, good times, prepare to see you in the NBA dabble in KD and post Jokic-like numbers every game. When it’s not, prepare your eyes for Guillermo Del Toro’s NBA vision.
There’s a lot of debate about the MyPlayer build system and how much it limits you to a particular position or role. Only a few games ago, you could specialize in everything from the seven-footer with a Curry-like soft touch of the line and crossovers responsible for more ACL injuries than a greased floor. Now you commit to a role and spend hundreds of hours perfecting it with platinum badges. Grumpy, yes, but rewarding.
Ring of Elden
State-of-the-art visuals have never been a part of souls games up Demon’s Souls appeared on PS5, and now even more gorgeous Ring of Elden. With these lavish visuals, you have the ability to create some really detailed characters…and then, obviously, discover the hidden cursors, completely break the game, and create a bunch of abominations.
We’ve seen some pretty accurate Kratoses, Solid Snakes, Bart Simpsons, and Teenage Mutant Ninja Turtles walking the Lands Between, and frankly, these are even more disturbing than the Eldritch horrors that FromSoftware’s design team spent years designing. create. It’s the best kind of character builder then – powerful enough to create a really detailed build that you can feel invested in, and to mess around with until you’ve created something that scares you a little bit of yourself- same.
the dogma of the dragon
the dogma of the dragon had many innovations and tricks up its sleeves, but its approach to character creation might be the best of them all. In most RPGs, your appearance and your character’s attributes are separate items, one consisting of sliders, the other of numerical values in the next menu. It’s the same here – make a warrior really tall and heavy, and he’ll move slowly but scale bigger enemies more easily. Small, nimble characters gain movement speed, but are easily knocked back or pushed aside by massive enemies.
It’s a subtle addition, but one that really makes you think about the kind of hero you want to embody from the start. With its pawn system, where you create and recruit party members from around the world, you can experience extreme builds and have them accompany you as well.
Saints Row IV
Saints Row it’s like the guy you work with who thinks “strong” and “funny” are synonymous. Wherever he sees an opportunity to end a sentence, decor, or even a menu with a joke, he takes it, the consequences be damned. You have to… kind of respect that, even though that joke often revolves around giant purple sex aids.
Saints Row IVThe character creator embodies the spirit of the series. There’s not an ounce of subtlety in any of its sliders, not a neutral in its wardrobe, but there’s enough nonsense to get carried away and decide that, yes, for the next 30 hours you’ll be embodying Nic Cage in a pirate robe, or Thanos, or some version of yourself, except you wear a hazmat suit all the time. Won’t you change Saints Row.
From one bastion of subtlety to another. WWEThe character creators of are the stuff of legend, bringing to life the tackiest, most muscular cheese dreams you’ve ever imagined. In addition to creepy real-life wrestlers past and present that weren’t on the official roster, the community also has no shortage of celebrities, superheroes, fantasy characters, and… well, even metaphysical concepts voiced like hitched guys.
This is a game that asks you exactly how veiny you want your wrestler’s arms to be. What kind of nipples they have. Not just the color of the pom poms on their boots, but also the material of those pom poms. You can get lost in the details for – and we’re not exaggerating – hours at a time.
It’s the video game character designer’s logical conclusion: a manifestation of a player’s imagination that doesn’t just walk around and run that player’s bids, but forms an entire ecosystem, using the strengths bestowed on him to master his surroundings and do his best to navigate the weaknesses that have been sorely granted to him. It is at the same time philosophy, natural history and poetry.
Or at least it would have been, if 100% of Spore unelected players to make a phallus.
Travel with us, through the eons of time, to a different and lost era. The coronavirus was in the news, Olivia Rodrigo was on the air and PES it was good. We have traveled to 2020.
Become a Legend was a fantasy mode in Konami’s football series. The visual aspect of your player’s build was quite detailed, albeit slightly low-fi compared to its peers on this list. But then, it also gave your agency over your crossing animations. How to celebrate a goal, in five variations. What an extravagant haircut you would opt for when you made that big money transfer to Real Madrid. Let’s get it back soon please eFootballKonami.
There’s a unique satisfaction in walking through a land populated exclusively by red-cheeked potato men, Jarls with faces like a cautionary tale about UV exposure and ratty-haired serfs, knowing you’re by far the most beautiful and elegant being they had ever seen. Forget the fact that you are Dragonborn, have you seen those cheekbones? And no one can figure out how you keep your long, shiny hair looking pristine like this while scraping through ditches for nirnroots and beating wolves to death with a giant hammer, but they want to know more.
Although original Skyrim offered little chance of raising your face among the ranks of earth’s common idiots, over a decade of mods have turned it into one of the most powerful creative tools there is. There are even hair meshes imported from other games, like The Sims and The Witcher 3. The class system and backstory feel a bit basic and long in the tooth now compared to Larian et al’s efforts over the past few years, but on a purely visual front, it’s still king.
Depending on your choices in Cyberpunk 2077In the character creation menu of , V could be an ox head with crazy, bulging eyes and a shaved head, a heavily augmented little girl with a more elaborate hair dye arrangement than 6ix9ine, someone who you looks fleetingly but cooler and with a bunch of tattoos you’ll never get, or anyone else entirely.
While he has no WWE-levels of customization, what’s particularly impressive is how much it tells you about the world you’re about to enter. The character creator itself is an exposition tool. ‘Huh’, you’re like, ‘I guess people really like to dye their hair in Night City’. Body mods: also in bigtime. The options themselves speak to the sensibility of a cyberpunk world, rocked by the technological advancements that have ravaged it, and the societal sense of self-image that comes with it.
No matter the depth and variety XCOM 2Character Creator is because you and I know exactly what we’re going to use it for: really accurate representations of ourselves and our friends. Maybe your friends are much cooler and more nervous than mine. Maybe they really wear aviator shades and Skrillex haircuts dyed in bright colors. Maybe you know someone with a green beard. But as long as it can roughly capture the outline of your immediate social circle, it’s done its job.
No, but seriously, he’s a very good creator.
Written by Phil Iwaniuk on behalf of GLHF.